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Anime
Make a gameplay of geometry dash
A realistic selfie video with realistic fluid movements, including each of her eight rubber spider legs moving in sync, her hair bouncing up and down with each step and her spider body inhaling and exhaling in time with her breathing, no music and realistic ambience including squeaking of rubber and spider legs tapping about a 22-year-old 1950s pinup villainess who looks and sounds like Marilyn Monroe and dubs herself the “Balloonaspider” with victory curled shoulder length half black, half white 1950s hair, bright orange lipstick and a curvy and slender hourglass figure wearing a short sleeved plunging sweetheart neckline orange and black striped 1950s pinup girl minidress with a 20ft diameter smooth matte orange and matte black horizontal striped rubber ball-shaped lower body fused to her waist and no legs with eight matching rubber spider legs attached to the side of her ball, inflated like balloons and black elbow high gloves crawling upside down on the interior roof of a Gotham City bank at night on her spider legs holding a selfie stick in her left hand and an orange and black striped duffle bag full of stolen money in her right hand
SpongeBob Patrick are in the backrooms dark horror episode footage season 3
a calico kitten chasing a red balloon across a sunny meadow, cinematic
сделай как эти белые носки одеваешь на колготки и одевай из нормально чтобы не было что носки проходят сквозь ноги, носки должны быть с длинной как на фотке. без ИИ глянца и фокуса, чтобы не было похоже что это видео создал искусственный интеллект
A woman sitting on a stone wall slowly pulls up the right leg of her white cargo pants from the ankle all the way up to her hip, revealing her leg, while a young boy sits beside her. Natural outdoor setting, realistic motion, soft lighting.“
A woman sitting on a stone wall slowly pulls up the right leg of her white cargo pants from the ankle all the way up to her hip, revealing her leg, while a young boy sits beside her. Natural outdoor setting, realistic motion, soft lighting.“
I wanted to combine all these photos into a short video for the opening of the exhibition. Giving a good impression to the audience. From the process of cultivating aloe vera, drying it, to making it into powder and finished product.Don't change the specific details of the product, don't change the color either
Use the first frame of the uploaded video as the exact first frame and the main visual reference. Generate a new 8-second video in 16:9 format. This must be a subtle living still image, not a new animated scene. The purpose is to keep the first frame almost unchanged and add only very small natural motion. Do not redesign the scene, characters, sandwich, background, camera, or composition. FIRST FRAME LOCK: The first frame must match the provided first frame as closely as possible. Keep the same composition, same camera angle, same character positions, same character scale, same tree position, same mountain position, same grass, same flowers, same sky, same lighting, same colors, same sandwich position, and same cute 3D cartoon style. CAMERA LOCK: The camera is completely fixed for the entire video. No zoom, no pan, no tilt, no shake, no reframing, no perspective change, no focal length change, no camera movement. BACKGROUND LOCK: The meadow, tree, mountains, grass, flowers, sky, clouds, shadows, and lighting must remain stable. Do not let the tree, mountains, grass, flowers, sky, or clouds drift, morph, breathe, slide, or recompose. SCENE: A bright sunny meadow with green grass, small white flowers, a large tree on the left, distant mountains, blue sky, soft clouds, warm sunlight, and soft shadows. The entire environment must remain unchanged throughout the video. ONLY TWO CHARACTERS: There are only two characters: Explorer on the right and Shell behind the tree on the left. Do not add any other characters, animals, birds, insects, objects, signs, text overlays, subtitles, logos, borders, or frame dividers. EXPLORER CHARACTER LOCK: Explorer is on the right side of the frame and must remain visually identical to the first frame for the full 8 seconds. Keep exactly: white egg-shaped body, beige explorer hat with letter “E”, beige explorer outfit, green backpack, brown boots, round black eyes, pink cheeks, cute friendly face, same body proportions, same head shape, same outfit, same colors, same materials. Explorer must stay in the same ground position. Feet remain planted. Body remains planted. Character scale remains the same. No walking, no sliding, no jumping, no drifting, no stepping, no moving toward the center, no change of body size. Explorer movement is limited to: very subtle breathing, one small natural blink, tiny eye direction change, and a very small head tilt. Arms and sandwich must remain almost still. Do not change Explorer’s face. The round black eyes must keep the same shape, size, spacing, and position in every frame. Only one quick natural blink is allowed. Do not create new eye shapes, closed arc eyes, different eyebrows, different smile, different mouth size, or different face design. Do not change Explorer’s hat. The beige explorer hat must keep the same shape, brim, size, color, material, position, and the same “E” emblem in every frame. SHELL CHARACTER LOCK: Shell is on the left side behind the tree and must remain visually identical to the first frame for the full 8 seconds. Keep exactly: small white egg-shaped body, yellow cap, round black eyes, pink cheeks, small hands, green clothing and shoes, cute curious expression, same proportions, same face design, same cap design, same colors. Shell must stay behind the tree for the entire video. Shell is only peeking. Shell must not fully come out. Shell must not stand beside the tree. Shell must not move into the open meadow. Shell must not disappear completely behind the tree. Visible amount of Shell must remain controlled: show only part of the head, part of the face, the yellow cap, one small hand, and a tiny part of the upper body. Keep the lower body and legs hidden behind the tree. Do not reveal the full body. Do not reveal both legs. Do not show Shell standing next to the tree. Shell movement is limited to: a very tiny peek, a very tiny hide, one small natural blink, and a very slight curious lean. The movement must be small, controlled, and always anchored behind the tree. Shell must remain partially visible at all times. Do not make Shell fully vanish behind the tree. Do not let Shell come out more than the first-frame amount. Do not change Shell’s face. The round black eyes must keep the same shape, size, spacing, and position in every frame. Only one quick natural blink is allowed. Do not create closed arc eyes, different eye shapes, different eyebrows, different smile, different mouth size, or different face design. Do not change Shell’s yellow cap. The yellow cap must keep exactly the same shape, color, size, curved brim, position, angle, and material in every frame. Do not turn it into a helmet, hard hat, different cap, hat, or any other headwear. Do not change the visor length, visor direction, cap tilt, or cap placement. SANDWICH PROP LOCK: The sandwich in Explorer’s hands must remain a locked prop for the entire video. It must match the EGGDROP sandwich reference: golden thick toast bread, egg filling, bacon, cheese, sauce on top, white paper box, black grid pattern on the box, EGGDROP text on the box, same silhouette, same volume, same layered filling. The sandwich must remain almost still in Explorer’s hands. Do not raise it closer to the face. Do not rotate it noticeably. Do not change its perspective. Only a tiny natural hand settling motion is allowed. Do not change: bread type, bread shape, sandwich size, sandwich volume, filling, bacon, cheese, sauce, box shape, box angle, black grid, EGGDROP text, or overall silhouette. The white box must not deform. The black grid must stay straight and stable. The EGGDROP text must stay stable and readable. The sandwich must not merge with the hands, body, or face. The hands must remain clean and readable. ACTION TIMING: 0.0–1.0 seconds: Hold the first frame almost perfectly still. Explorer stands on the right holding the sandwich. Shell peeks from behind the tree on the left. Only subtle breathing. Shell remains partially visible and does not disappear fully. 1.0–2.5 seconds: Explorer makes a tiny eye movement to the left and a very small head tilt, without moving body, feet, arms, or sandwich. The sandwich remains locked and stable. Shell hides only a tiny bit deeper behind the tree, but remains clearly partially visible. Keep part of the face, the yellow cap, and one small hand visible. Do not hide Shell completely. Do not show Shell’s legs. 2.5–4.0 seconds: Explorer returns his head to the original position and looks at the sandwich. Face, eyes, hat, body, and sandwich remain consistent. Shell peeks out only slightly from behind the tree. Show part of the head, part of the face, yellow cap, and one hand. Do not reveal the full body. Do not reveal the legs. Do not let Shell stand beside the tree. 4.0–6.0 seconds: Explorer remains mostly still. One small natural blink is allowed. The sandwich stays in the same place, with the same box, same grid, same EGGDROP text, same bread, and same filling. Shell watches from behind the tree. One small natural blink is allowed. Shell stays partially hidden and partially visible. Shell does not vanish fully and does not come out fully. 6.0–8.0 seconds: Both characters hold a stable final pose. Explorer remains on the right, sandwich locked in hands. Shell remains behind the tree and partially hidden. The final frame should be visually close to the first frame. IMPORTANT CONSISTENCY RULES: Lock first frame composition. Lock camera. Lock background. Lock character positions. Lock character scale. Lock Explorer design. Lock Shell design. Lock all eyes. Lock Shell’s yellow cap. Lock Explorer’s hat. Lock sandwich and box. Keep Shell partially visible but never fully outside the tree. Keep motion minimal. No full-body motion. No large pose changes. No eating. No bite. No sandwich raising to face. No text overlays. No subtitles. No added logos. No borders. No frame dividers. VISUAL STYLE: high-quality cute 3D cartoon animation, soft cinematic sunlight, bright saturated meadow colors, clean stylized rendering, smooth minimal motion, stable character design, stable prop design, strong temporal consistency, family-friendly animated scene. NEGATIVE GUIDANCE: avoid character drift, avoid sliding, avoid scale changes, avoid face morphing, avoid eye shape changes, avoid closed arc eyes, avoid eye resizing, avoid cap changes, avoid cap tilt changes, avoid helmet-like cap, avoid sandwich redesign, avoid box deformation, avoid unreadable box text, avoid moving camera, avoid background drift, avoid tree drift, avoid mountain drift, avoid grass drift, avoid hand distortion, avoid finger changes, avoid prop merging, avoid Shell disappearing completely, avoid Shell stepping out from behind the tree, avoid Shell standing beside the tree, avoid showing Shell’s full body, avoid showing Shell’s legs, avoid Explorer walking, avoid Explorer moving toward the center, avoid eating, avoid bite marks, avoid crumbs, avoid new objects, avoid new characters.
Ultra-realistic cinematic drone shot over the Arabian Gulf coastline in Jubail, Saudi Arabia. The camera starts at a low altitude just above the sandy shoreline, facing directly toward the open sea. Smooth forward motion as if a drone is flying steadily over the water, gradually ascending while moving forward. The horizon slowly expands, revealing the vast turquoise waters of the Arabian Gulf. No buildings, no roads, no people, no boats, no drone visible in the frame. Crystal-clear water, gentle waves, natural sunlight, realistic atmospheric haze, HDR, 4K, ultra-detailed, professional aerial cinematography, stabilized drone footage, photorealistic, wide-angle lens, cinematic depth, natural colors, calm and peaceful mood. Camera movement: slow forward flight toward the sea while smoothly gaining altitude, revealing more of the ocean and horizon. Cinematic drone perspective, highly stabilized, realistic aerial motion, 10-second shot.
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